

Zandronum is also mod focused but for multiplayer. Some mods may require later/previous/specific versions of GZDoom. It's more advanced than other source ports but it's not as faithfull (Either due to some default settings or outright changes), some of its default settings are kinda bad (You can change them if you can browse the options menus) and can be a bit heavy on certain hardware (Which means PrBoom+ can handle huge maps better, if i got that right). GZDoom is for gameplay mods, advanced modding projects and has a lot of settings and features. I think the latter can play maps that are still vanilla but have lots of enemies if i'm right. PrBoom and PrBoom+ work as vanilla source ports with some additions. Most people play Doom with source ports and there's a lot of them for Doom games.Ĭhocolate Doom is the most faithfull one, while Crispy Doom is like a slighty "friendlier" version of Choco offering some options. The classic collection on Steam or GOG has Ultimate Doom (First game with an additional fourth episode), Doom 2 (Which may have the Master Levels) and Final Doom (Two 32 maps episodes, which are a bit more difficult and not as enjoyed as the main two games) (I also think it's the GOG version that has a fix for a problem with TNT's map 31). (CTRL + F and search for "Original Doom Manuals")Īlso, if you want to get into the games, here's some info i like to repost in some threads: Here's some instructions manuals from the originals if you're interested in even the otherwise, not important story. I'm going to repost a comment that is long as fuck but should be informative enough because Doom is a cool franchise to get into (I do this a lot of times but i hope i'm doing at least an okay job at informing some people).
